Lords of Brain http://www.lordsofbrain.com The place where nerds go for guidance on daily life. posterous.com Thu, 19 Jan 2012 11:33:06 -0800 Selling Shitty Beer to College Kids http://www.lordsofbrain.com/selling-shitty-beer-to-college-kids http://www.lordsofbrain.com/selling-shitty-beer-to-college-kids

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I saw the guy driving this thing. He was neatly pressed in casual business attire.
Apparently they said to him, "Now you're going to be representing Coors and we expect you to dress like a professional. Here are the keys to your clown car."

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http://files.posterous.com/user_profile_pics/567074/garbo3.jpg http://posterous.com/users/5AGeI9viUxfX Carl Miller Carl Miller Carl Miller
Tue, 17 Jan 2012 08:30:00 -0800 A Note To Self-Replicating Fallacies http://www.lordsofbrain.com/a-note-to-self-replicating-fallacies http://www.lordsofbrain.com/a-note-to-self-replicating-fallacies I'm trying to do some work here but i can't stop obsessing over the fact I misplaced some notes I needed. Of course "needed" is a loaded term that implies more weight than it actually carries. I only "need" the notes to, more or less, transcribe what's in the notes and not having them doesn't in any way hinder me from doing anything else. It's only that the obsession over the notes is distracting and a suitable enough excuse NOT to do anything else to satisfy my Lizard Brain into laying there on the rock, basking in sunshine. Son of balls! Someone just ousted me as Mayor of Donut Palace! I was just in there for coffee this morning and I forgot to check in. ONE CHECK IN and I could still be Mayor. Just one! My life is FUCKING BULLSHIT.

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Tue, 17 Jan 2012 07:58:00 -0800 Untitled http://www.lordsofbrain.com/94641694 http://www.lordsofbrain.com/94641694

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Tue, 17 Jan 2012 07:35:00 -0800 Morphemic Designation 11 http://www.lordsofbrain.com/morphemic-designation-11 http://www.lordsofbrain.com/morphemic-designation-11 This is an observation which requires more analysis. I'm not sure I've broken it down correctly. I try to picture it in my mind but I fear I've prejudiced my imagination with an initial, hasty observation. Such is the frailty of observing teenage girls in the library. Must remember to wear baseball cap and sunglasses next time. The interesting way someone walks up to a piece of art. Thoughtful. The primary leg stiff, heel hitting first and as the foot rolls into the step the shoulder pushes up slightly. The secondary leg is casually dragged along, knee bent and the ball of the foot gently touches the floor as that shoulder is held slightly lower than the other. With some people it is a motion broken into slightly jarring impacts like mechanisms falling into grooves but with others it's a smooth, fluid movement like water flowing over grass. 

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http://files.posterous.com/user_profile_pics/567074/garbo3.jpg http://posterous.com/users/5AGeI9viUxfX Carl Miller Carl Miller Carl Miller
Tue, 10 Jan 2012 10:04:00 -0800 The Podunk'n Round Table.txt http://www.lordsofbrain.com/the-podunkn-round-tabletxt http://www.lordsofbrain.com/the-podunkn-round-tabletxt

THE SCENE IS A QUIET LITTLE COFFEE SHOP SOMEWHERE ON THE EDGE OF THE UNIVERSE. THROUGH THE WINDOWS WE CAN SEE VARIOUS CELESTIAL BODIES AND THE OCCASIONAL SUPER NOVA, BLACK HOLE AND WHAT HAVE YOU. AT A TABLE ARE SITTING JOE BOB FUCKADINGUS, PHILLIP ASSCRACKIUS COPPERCOCK AND RALPH HUFFINGPAINTER

JOE BOB: Hey, RALPH, how come you never flirt with that pretty girl behind the counter no more?

PHILLIP: Yeah, RALPH? Did she shoot you down?

GENERAL LAUGHTER, GUFFAWS, AND CARRYING ON THE WAY IDIOTS DO WHEN THEY'RE PRETTY SURE SOMEONE SAID SOMETHING FUNNY

RALPH: No, no. (THOUGHTFUL PAUSE) You know ... She's got a mixed baby.

JOE BOB: Mixed?

PHILLIP: Oh, c'mon, JOE BOB! You know what he means. (Whispers) White ... black. (Louder) Or it could be Mexican. It's not half Mexican is it, Ralph?

RALPH: No, but, I mean, for me, Mexican would be fine. No, it's part black.

JOE BOB: Jesus, RALPH. You didn't want to fuck the baby did you?

RALPH: (SHOCKED) Why would you even think that?

PHILLIP: For Christ's sake, JOE BOB. You know why that's a problem don't you?

JOE BOB: Fucking babies?

PHILLIP: No! Look. If a woman has a black baby, either partly or in whole, then that means she's done had sex with a black guy.

RALPH: Well, in all fairness, that's not necessarily true if she's black.

PHILLIP: (CONFUSED) What?

RALPH: Nevermind. (To JOE BOB) It's not that I'm racist or anything because I'm totally not. It's just that, well, you know.

PHILLIP: (WHISPERING) Black guys have really big black cocks.

RALPH: (WHISPERING) Really big.

PHILLIP: (LOUDLY) Just huge black cocks.

JOE BOB: They do?

RALPH: Oh, yeah. There've been studies. I mean, if she'd been with an Asian dude or a Mexican ... Hell, even an Irishman ... I'd be totally up in that junk. But if she's been with a black guy she's just not going to be impressed with my little white guy penis.

PHILLIP: That's why they call 'em Big Black Cocks.

THE TABLE LAPSES INTO A THOUGHTFUL SILENCE. NOTE THAT DURING THE THOUGHTFUL SILENCES THEY WILL OCCASIONALLY SIP FROM THEIR COFFEE CUPS OR TAKE A BITE OF FOOD EXCEPT FOR JOE BOB WHO WILL ALWAYS BE LOOKING, SLIGHTLY CONFUSED, OUT INTO SPACE

JOE BOB: What about Jews?

PHILLIP: Well, Jews are tricky. They got that foreskin and they can wrap that around their peckers and make 'em thicker.

JOE BOB: Wait. Jews have foreskin? I thought they had those guys that cut the foreskin off when they were babies?

RALPH: Don't be stupid, JOE BOB. I ain't got no foreskin on my penis and I ain't no Jew.

PHILLIP: Me neither. (TO JOE BOB) You ain't got no foreskin right?

JOE BOB: Well, I don't ... I don't think ...

RALPH: Of course you don't. Because you ain't no Jew.

JOE BOB: (MUTTERING TO HIMSELF) Well ... I'm not sure I understand what foreskin is now.

PHILLIP: For God's sake, JOE BOB, ain't you ever read no goddamned book?

THE TABLE LAPSES INTO A THOUGHTFUL SILENCE

RALPH: Of course studies show that while the Jews can wrap their foreskins around their peckers they ain't actually any longer than average.

JOE BOB: Wait. Average for Jews or average for--

PHILLIP: (CUTTING JOE BOB OFF) Well they normally don't have nothing to do with white women no how.

RALPH: That's true. Also, in general, the Jewish pecker is gnarled up like an old stick. That turns off most white women.

JOE BOB: You guys know a lot about penises.

RALPH: (NODDING) That's true. But let me clear up a misconception that's pretty common. You see, white guys have penises. But black guys have cocks.

JOE BOB: Oh, I see. Jews have peckers.

PHILLIP: Right. Now you're getting it.

JOE BOB: What about, like, Mexicans or Irishmen and so forth?

RALPH: Some of them have what you'd call a dingus. Some have tallywhackers--

PHILLIP: I can't remember, Ralph, is it the Irish or the Asians that have the tallywhackers?

RALPH: I think it's the Irish.

JOE BOB: Well that makes sense.

WE PULL OUT AS THE MEN CONTINUE THEIR BACK AND FORTH

CUE AUDIENCE APPLAUSE

FADE OUT

Sent with Writer.


Sent from my iPad

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http://files.posterous.com/user_profile_pics/567074/garbo3.jpg http://posterous.com/users/5AGeI9viUxfX Carl Miller Carl Miller Carl Miller
Thu, 09 Sep 2010 19:15:00 -0700 Dark Sun - Part III http://www.lordsofbrain.com/dark-sun-part-iii http://www.lordsofbrain.com/dark-sun-part-iii

Fourteen years after abandoning the Dark Sun line of products, Wizards of the Coast released a new campaign setting based on the current 4E ruleset this August.  I recently picked up the brand new books and spent a very good while reading them and rereading bits of them.  After writing about my thoughts of both the original Dark Sun world and the new 4E rules in general, this is my impression of the new Dark Sun.

Darksun

New Dark Sun

Last year, Wizards announced a revival of Dark Sun retooled with their new 4E rules.  I have spent considerable time reading the books and looking at details and simultaneously remembering all of the good things I loved about Dark Sun and hating all that WotC has done with 4E.

Superficially, the setting is all there.  The harshness of the world, the sheer struggle to keep your characters alive... its almost as if I can feel the sand in my teeth as I read the description of the world of Athas.  Beautiful new maps are included with the book, more detailed than the old maps by far... but at the same time... not as charming.  The first set of Dark Sun had a nice big fold out map... printed on canvas, even had frayed edges.  Now that’s style.  The new book includes maps of each city-state.  In the old books we just had Tyr.  We had to come up with our own designs if we wanted to go to Urik or Gulg or Nibenay.  This is good.  I like maps.  And other world touches are nice.  We learn a little about the Sea of Silt.  That ever hazardous sea, filled not with water but with silt, every bit as fluid and much more dangerous.  So fine and dry that silt skimmers can sail upon it.  Why does the silt never blow out?  Why does the silt never get compacted?  Now we know.  In the heart of the Sea of Silt lives the silt kraken!  A giant para-elemental that keeps the silt pooled in the ancient sea basin and powder fresh.

See.  They make an effort to explain some of the things that we scratched our heads over in the olden days.  Very nice.

I look at the villages of Athas and the city-states and I see all manner of familiar things.  There in the Ringing Mountains high up on the Forest Ridge are the halfling tribes.  Those feral, vicious halflings that are the most ancient race on Athas... far older than elves who are the halfling’s favorite food.  But where are the details of the halfling race in this book?  Other than a cursory description (two paragraphs!) we really don’t have a feel of how to play these creatures.  Likewise the elves, aside from a few lines into their culture, it might be tempting to play an elf on this world as one might in Greyhawk.  There’s a line in the book, “Elves consider it shameful to ride an animal such as a crodlu or kank, and one does so only if ill or gravely wounded.”  This mentions the facts, but none of the tradition and culture behind it.  Elves are unfettered creatures, who love nothing more than running miles at a time.  Long and graceful they run across the dunes and sands of Athas day and night, and never creating cities or villages or even sitting down for longer than it takes to steal something.  They value freedom above all, and refuse (in the strongest possible sense) to ride another creature.  These are not your traditional elves, and the book says as much... but it leaves out all the flavor and rich culture that was built up around them in the old books.

Look in the Caravan District of Tyr and you’ll see familiar shops like Grik’s Weaponry and The Golden Inix, but where’s The Hungry, Hungry Halfling?  Where are we to go if we’re in mind for some fresh elf stew?  It’s details like this that annoy me.  It’s like... like a sanitized version of Dark Sun.  Not quite censored, but not quite there in all its glory either.

Here’s another example that got me pretty riled.  They introduced a concept called a “survival day.”  You can treat this as a kind of currency for survival.  Each “suvival day” costs 5gp and you can essentially outfit your character (there are some rules on what that 5gp gives you so you can feel like you are buying enough goods to outfit yourself), but when you’re on the road you can “spend” these “survival days” to keep yourself safe and alive in the desert.  Now, all of that is very fine in any other setting.  It saves time, really.  If you’re on a 5 day trip, you buy 25gp of gear and if you have a generous DM you arrive without any real incident.  Not a bad way to do it.  But in Dark Sun, that’s wrong.  That’s a cheat.  I’ve said it before, and I’ll keep saying it:  Dark Sun is all about player vs. environment.  The desert is your first, last, and best enemy.  Every half gallon of water your player comes by needs to be fought for.  Every meagre cactus cut open and drained needs to be accounted for.  Every z’tal killed and skewered on a spit should be considered an encounter.  “Survival days” my ass.  I might be a zealot on the subject, but you ask me, you can’t buy survival in the Athasian desert.  You earn it.  With good roleplaying and better die rolls.

So that’s my impression.  Wonderful world, but there’s nothing here worth paying a lot of money for.  You want to play in Dark Sun, go back to the old books for world description and construct a v3.5 game around the flavor.  Just don’t use any Paladins.

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http://files.posterous.com/user_profile_pics/597796/Clipboard01.jpg http://posterous.com/users/5AqlNVgnZBGp John McKay John McKay John McKay
Tue, 31 Aug 2010 19:14:00 -0700 Dark Sun - Part II http://www.lordsofbrain.com/dark-sun-part-ii http://www.lordsofbrain.com/dark-sun-part-ii

Fourteen years after abandoning the Dark Sun line of products, Wizards of the Coast released a new campaign setting based on the current 4E ruleset this August.  I recently picked up the brand new books and spent a very good while reading them and rereading bits of them.  Before I get into my impressions, I feel like I should put my opinion in context by writing about my thoughts of both the original Dark Sun world and the new 4E rules in general.

Playershandbook

4E Dungeons & Dragons

In 1996, TSR went under and so did Dark Sun.  When Wizards of the Coast restarted D&D with 3rd Edition, they did not republish all the myriad campaign settings that TSR had in their stable.  Ravenloft, Dragonlance, Planescape, and Dark Sun were left behind.  This version of the game reached its pinnacle with v3.5 of the rules in 2003.  In the main, it was a popular edition.  I had been a student of the game, and collected the books, though I had no avenue of play.  Indeed, I had not played D&D of any kind since my Dark Sun based game back in 1997-8.

Fast forward to 2008, where two events shaped my experience of D&D.  The first was profound.  Gary Gygax (the creator of D&D) died, and a group of us decided to commemorate his memory with a session of v3.5 that led to a semi-regular game.  Second, a 4E version of the rules was announced by WotC later in the year.

Again, being a student of the game, I looked forward to the new edition.  I had enjoyed each successive version of the game these many years and felt that each revision both streamlined the rules and made them more flexible.  Rumors began to swirl concerning game concepts which were being removed from 4E, but I ignored them.  I did as I always do, ignored the early critics and resolved to make up my own mind in my own time.

I was able to do that after the official release and I read the new Player’s Handbook.

One of their goals was to make the game more accessible.  Easy to jump into and start playing right away without all of that messy character creation.  They succeeded because each character has been reduced to bland similarity.  The new Player’s Handbook is a testament to mindless hack and slash gaming.

You see, the old way of building a character made you think about your background as you were selecting skills and feats.  Where did the bard Rufo learn history?  How did he happen to be pick up ranks in Perform (oratory)?  Why does he speak Elven and Dwarven?  What was he doing when he picked up the Investigator feat?  These are all relevant questions and help you build a back story for the good bard.

In 4E they don’t even have bards, damn them.  What’s more a 3rd level fighter has the same skills as any other 3rd level fighter with only variations in ability scores to allow for the skill check to be more or less probable between the two.  What’s the point of arguing over who gets to intimidate the kobold prisoner if both fighters have exactly the same chance of success?

And, hey, you remember spells?  That’s all you’ll do is remember.  Now everything is a power or ritual.  And where’s the art of it when a 5th level rogue and a 5th level wizard both have the same number of powers (which are now called at-will, encounter, daily, and utility)?  Sure, they have different flavors, each can do a different thing, but the point is... rogues and wizards (and everyone else, don’t get caught up on the details!) use exactly the same mechanic for doing their stuff in combat and out.

If all you want to do is min/max your character and see how many goblins you can kill in an encounter I’m sure 4E is your favorite wet dream.  But it isn’t mine.  Oh, and every character gets healing surges?  How’s that work?  Where is the underlying logic that says a ranger can just heal himself by wanting it?  This is crap storytelling and worse roleplaying.  It tells me that they decided all the cool kids are playing World of Warcraft and they ought to make Dungeons & Dragons a little bit like it.  And then they made it a lot like it.

And so D&D has come full circle.  First it influenced countless pen and paper games and they in turn shaped a host of computer games which evolved and became inspiration to D&D.  It’s a sad cycle, if you ask me.  Predictable and soulless.

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http://files.posterous.com/user_profile_pics/597796/Clipboard01.jpg http://posterous.com/users/5AqlNVgnZBGp John McKay John McKay John McKay
Thu, 26 Aug 2010 17:49:00 -0700 Dark Sun - Part I http://www.lordsofbrain.com/dark-sun-part-i http://www.lordsofbrain.com/dark-sun-part-i

Fourteen years after abandoning the Dark Sun line of products, Wizards of the Coast released a new campaign setting based on the current 4E ruleset this August.  I recently picked up the brand new books and spent a very good while reading them and rereading bits of them.  Before I get into my impressions, I feel like I should put my opinion in context by writing about my thoughts of both the original Dark Sun world and the new 4E rules in general.

Ds-cs

Dark Sun:  The Original

In 1991 TSR, Inc. released the original Dark Sun campaign setting, and I didn’t take any notice of it.  My first exposure was two or three years later after the setting had several supplements and a small line of strong novels written by Troy Denning.  It was a fantasy world gone wrong, incorporating all the worst elements from post-apocalyptic fiction and gritty genre bending fantasy.  By which I mean I was hooked instantly.

Dark Sun, for the uninitiated, is a violent campaign setting for the roleplaying game Dungeons & Dragons.  The entire flavor of the game turns traditional fantasy conventions on its ear and does its own thing without regard to likes of J.R.R. Tolkein, Gary Gygax, or the medieval tone of every other RPG out there.

The world of Dark Sun is called Athas.  It is a desert planet, and most of it goes generations without a single rainfall.  There are no oceans, rivers, or lakes.  Water, scarce as it is, is not quite the rarest commodity around.  Metal is gone from the world.  Only the very wealthy can afford anything made from metal.  All tools, weapons, and armor are crafted from bone, wood, and obsidian.  Ceramic pieces are traded instead of copper pieces.

It is, literally, a place of fire and sand.  The sun is huge and swollen and red, the sky is crimson and much of the surface is covered in yellow sand.  Here is the first roleplaying game where the environment was the first, last, and best enemy the player characters had to defeat.  In so many games, its easy to assume your characters are doing the sensible thing and eating and drinking enough water each day that you really don’t have to keep track of it.  In Dark Sun, there are consequences to not having enough daily rations marked on your character sheet.  A journy from one city-state to another had to be carefully planned simply because an average party couldn’t carry enough water with them to make the journey safely.  They would have to forage on the way.  This made for all manner of dastardly scenarios the DM could spring on the players.  Good times.

But not everything is as fun for the DM.  Player characters have unique advantages here that can give even a seasoned DM fits.  Observe the character creation process... roll 5d4 for the six attributes.  This allows for a character with abilities ranging from 5 to 20 points.  Additionally, there were several races that allowed for a bonus to Strength (half-giants famously gave +4 bonus).  I ran a campaign where my strongest character had a STR 22.  D&D, especially the old AD&D was so skewed in giving bonuses to Strength that this particular character threw my game balance way off.  I had to learn quickly to adjust encounters that had to be solved in ways other than combat, or if combat was the only course then it would be equally challenging to all players.  My first few combat encounters consisted of nothing more than the half-giant defeating everything while the other players simply had to stay out of the way.  I view this experience as a positive, since it forced me to be a better DM, it forced me to look at things other than just hack and slash, and the lessons I learned in that Dark Sun campaign are still useful to this day.

I loved every inch of that game.  It was so new, so different.  It was the ultimate fantasy world, in a way.  Not only was it a place I couldn’t visit, it was a place I would never want to.  But I could enjoy making characters be as wicked as I wanted them to be.  See, the whole notion of doing good for good’s sake is so alien on Athas that Paladins didn’t exist because no one, not one single person on the planet, had even the faintest concept of chivalry.  And that’s pretty wow for a fantasy roleplaying game.

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http://files.posterous.com/user_profile_pics/597796/Clipboard01.jpg http://posterous.com/users/5AqlNVgnZBGp John McKay John McKay John McKay
Wed, 18 Aug 2010 19:33:00 -0700 Iron Maiden – The Final Frontier http://www.lordsofbrain.com/iron-maiden-the-final-frontier http://www.lordsofbrain.com/iron-maiden-the-final-frontier

Album released August 17, 2010.  These are my thoughts of the album, track by track, as they occur to me.

Iron-maiden-the-final-frontier-cover
“Satellite 15… The Final Frontier”
I’ve never heard Maiden sound like this.  This is a nice growl through here and the buildup is as heavy, maybe heavier, than anything they’ve done.  That growl in the background is ever present through the intro and the three guitars really layer on each other to such an extent that it is almost a disappointment when Bruce’s vocals come on.  I want to hear more of this new sound.


Hey, here’s a bit of trivia… Nicko McBrain is credited for drums and keyboards on this.  Maiden has never really been a keyboard heavy band, they’ve used a bit, notably on their “Seventh Son of a Seventh Son Album” but it’s not a focus.  It’s nice here that Nicko does double duty, its more effect than music.  Good.

Hey, nice callback to “The Flight of Icarus” there.

This is more straightforward maiden now.  Solid work.  I like that I can imagine I can pick out which guitarist is handling each spot.  Adrian on lead, I think.

“El Dorado”
Love the opening here.  Wow.  Just wow.  Steve may have just out-Steved himself.  So far, a real stand out performance by the lads.  End of song and I realized I’ve listened to it and not reviewed it.

“Mother of Mercy”
Echoes of Bruce’s solo album “Balls to Picasso.”  I loved that album simply because it was a departure from Maiden.  More of that here.  Seems a little eerie hearing Steve do something like this, though ever since “Brave New World” they’ve been flirting ever closer to a sound like this one.

“Coming Home”
Hey, classic riffs here.  This is Maiden like we remember.  Well, hang on.  Tricked me.  Slow it down and get a more lyrical Bruce.  I like Bruce’s tenor.  He’s got some age on him now, but that hasn’t stopped him from belting out some clear notes.  One of the nice things I’ve always liked about Maiden is they… I don’t know… elucidate each note.  They don’t throw vast amounts of feedback or distortion into what they do.  You hear those three guitars now?  One can go low and counterpoint the bass and the other two spin around Bruce’s voice.  Nice.  I think that’s Dave Murray doing rhythm on this bit.  Listen, you’ll see.

“The Alchemist”
Bruce’s solo album “The Chemical Wedding” had a song called “The Alchemist.”  I thought this might be a throw back to that.  I was wrong.  This is real Maiden through and through.  I think I’m going to listen to Janick on this one.

“Isle of Avalon”
That gallup is slower on this one.  More like… lapping waves on the shores of Avalon itself.  Lots of Celtic imagery.  Not sure I recall a previous Maiden tune steeped in quite this form of myth.  Classic sound once it gets going, but a lot heavier on lyrics.  More traditional storytelling and less emphasis on concise poetry.  Can we call Maiden’s lyrics poetry?  Sometimes.  Not here, though, but don’t take that as a negative.

“Starblind”
You know how I was just talking about storytelling?  More of it.  Previous Maiden albums have been full of short lines, strong chorus.  Very standard in the metal world.  Heck, Maiden practically invented it.  I feel a strong shift in styles, something they’ve done on the last two albums, but done better on this one.  It’s more prose like.  I sort of don’t even notice the chorus when it’s repeated.  Seems like it’s only done twice on this one.  Almost missed it.   I think this is mostly Bruce writing the lyrics.  A lot of similarities to his work on the album “Skunkworks” but with a heavy Steve Harris influence on the music.

“The Talisman”
Ironically, I think Blaze Bayley would do a better job on a song like this.  I never understood why fans of Maiden rejected Blaze on the two albums he did with the band.  He had solid vocals.  Sure as a baritone he sort of didn’t do the songs the same way Bruce did, and even a couple of standards he couldn’t do.  But this is offset by the fact that he could do others that Bruce couldn’t.  “The Name of the Rose” comes to mind, a strong song and better with Blaze on vocals.  That’s my opinion of this.

“The Man Who Would be King”
Sometimes it’s easy to overlook the technical achievement of the band.  Their sheer proficiency with each instrument.  They bring together a sound that seems effortless but incongruously can’t be.  Nice work by Janick and Adrian and Nicko.  I really notice how a good drummer can add excellent punctuation to guitars.

“When the Wild Wind Blows”
What can I say about this?  It’s an ode to sadness and even hope.  It’s a song of the end times and yet it isn’t gritty and dirty and doesn’t have the chaos of the opening track.  Indeed, it is a well constructed study in progressive rock, Maiden style.  Nice fade out.  We end with a poignant wind blowing.

Iron Maiden is Steve Harris (bass), Bruce Dickinson (vocals), Janick Gers (guitar), Dave Murray (guitar), Adrian Smith (guitar), Nicko McBrain (drums).

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http://files.posterous.com/user_profile_pics/597796/Clipboard01.jpg http://posterous.com/users/5AqlNVgnZBGp John McKay John McKay John McKay
Sun, 08 Aug 2010 18:57:00 -0700 A Logical Approach to Argument – Part 2 http://www.lordsofbrain.com/a-logical-approach-to-argument-part-2 http://www.lordsofbrain.com/a-logical-approach-to-argument-part-2

This is a philosophical perspective to logical argument concerning common fallacies contained in the argument.

I have previously made clear the elements of an argument:  the premise, evidence, and conclusion.  Along with these I explored the necessary and sufficient conditions of the premise and how the evidence presented must be independent from and supportive of the conclusion.  I further presented some common fallacies of logical argument that used (or mis-used) these points.

When creating an argument, it is very important that you explore and understand these fallacies so that you do not commit their mistakes.  However, there are as many fallacies in logical arguments as there are actual arguments.  In this paper, I shall concentrate on some of the lesser fallacies.  Lesser in this case meaning apart from those presented in Part 1 of this series . . .  they are just as fallacious as those presented in Part 1, but are somewhat less obvious to spot.

Black or white fallacy:  This fallacy occurs when one attempts to resolve an argument into only two choices (black or white; good or evil; true or false) when other choices may exist.  A good example of this is a debate on religion.  “If Wilhelm is not Christian then he must be atheist.”  If one resolves the argument to these two choices, then you have ignored other religions:  Buddhism, Muslim, Hindu, and hundreds of other religious philosophies that exist in the world.  There is often more than one alternative to any argument and care must be taken to include them all.  Note that the black or white fallacy can be committed any time the number of alternatives given are less than the actual number of alternatives that exist:  three instead of four, or nine instead of twelve.

Ad hominem:  Taken from Latin (which means “to the man”), ad hominem fallacies take attention away from the evidence and directs it to the source of the evidence (or the character of the person presenting it) in an attempt to discredit the validity of the evidence.  If Garth were to make a staement that refutes a portion of the Bible, an ad hominem fallacy would be committed if on were to say, “Garth is ignorant of the subject since he is not a Christian.”  This works only if all non-Christians are ignorant of the Bible, which is not a valid assumption.  When evidence is presented in any argument, we must disassociate the evidence from the source.  The evidence may be valid, even if the source is not.  If the evidence is invalid it should fail (or succeed) on its own merit.

Sometimes the background of a source can justify his evidence.  The opinion of a professor of physics, for example, can lend credence to an argument that supports Einstein’s special theory of relativity.  The professor of physics very likely has detailed knowledge on the subject and advertising his status as a professor of physics would help in furthering the argument in favor of special theory.  However, making claims on his character, (that he is a democrat or a non-Christian) which are irrelevant to the subject would be committing the ad hominem fallacy.

Fallacy of Origin:  Similar to the ad hominem fallacy, the fallacy of origin attempts to discredit the origin of a practice or belief without taking into consideration its current role.  “Soft Drink A was originally created as a ‘snake oil’ tonic by a charlatan.”  This could be evidence in support of Soft Drink B; however, it fails to take into account the evolution of Soft Drink A into a palatable beverage.  Similarly, some of our medical knowledge stems from the result of biological testing performed during the holocaust in Germany, yet in today’s role, it saves many thousands of lives each year.  When examining such arguments we must focus on its role now, not its origins.  Again, if the evidence is unsound, then it will fail of its own accord.

Fallacy by exaggeration:  Exaggeration may occur in an argument in one of two forms, the first exaggerates the premise of an argument; the second exaggerates the conclusion.  During an argument, an opponent may exaggerate the original conclusion so that in may more easily be attacked.  This is a fallacy more easily represented by example.  A candidate for political office could make a statement in favor of raising taxes on tobacco and alcohol.  His rival may then attack him with a counter statement, “My opponent is in favor of raising taxes.”  By raising the stakes from raising taxes on tobacco and alcohol to all taxes, he has committed an Exaggeration fallacy.

The second form of fallacy by exaggeration distorts the conclusion in such a way as to suggest that the consequences of a particular view or action will result in future negative actions.  “If we support Policy X, then Y will result.”  It should be understood here that Y is generally undesirable.  If one can offer evidence that Y will, in fact, occur, then we have avoided this type of fallacy by exaggeration.  The key point to remember here is that unsubstantiated allegations result in this type of exaggeration.

 

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Fri, 16 Jul 2010 17:32:00 -0700 A Logical Approach to Argument – Part 1 http://www.lordsofbrain.com/a-logical-approach-to-argument-part-1 http://www.lordsofbrain.com/a-logical-approach-to-argument-part-1

This is a philosophical perspective to logical argument concerning the premise, evidence, and conclusion.

In logical argument a premise must exist.  A premise can be expressed as: “If A, then B.”  The premise expresses the logical relationship between the theory (A) and the assumption (B).  The philosopher is not concerned with the cause and effect so much as the logical chain of events between theory and assumption.  We call this logical chain of events, conditions.

The two primary conditions that exist in philosophical argument are necessary conditions and sufficient conditions.  Let’s explore the differences between the two.

If the assumption relies on the theory, then the theory is a necessary condition.  In other words, if A must exist in order for B to exist, then A is a necessary condition.  For example:  If I have an orange, I must peel it before I can eat it.  Therefore, peeling the orange is a necessary condition for me to eat the orange.  However, just because you have a necessary condition, it does not follow that B must occur.  I have peeled the orange and supplied the necessary condition, but I do not have to eat the orange.

This takes us nicely into the sufficient condition.  If the assumption (B) must follow the theory (A), then A is said to be a sufficient condition.  For example:  If I strike a match, then (given the presence of oxygen) the match will burn.  We can see that striking the match is a sufficient condition.

It follows that a sufficient condition is also a necessary condition; however, necessary conditions (by themselves) are not sufficient conditions.

We have now established the elements of a premise.   We can now use this premise to offer evidence in support of a conclusion.  It is important that evidence given must be independent from and supportive of the conclusion.

Suppose one wants to argue in favor of capital punishment.  One could construct the premise, “If a person is convicted of murder, he should be executed.”  Evidence could be given as:  “Capital punishment would prevent future murders from the convicted criminal, and is an effective deterrent against would-be criminals.”  At this point, we are not as concerned with the validity of that claim as we are with it being independent from and supportive of the conclusion (in the case, the enactment of the death penalty).  In this argument, we have established premise, evidence and conclusion.

The evidence is independent from the conclusion; which is to say, the conclusion does not have to exist for the evidence to be true.  It would be quite another thing if we offered the evidence to be, “Executions are a deterrent because we have capital punishment laws.”

The evidence also supports the conclusion.  If we can accept the evidence as truth, then it would follow that we could accept the conclusion as truth.

Now, we can begin to look at some common logical fallacies in argument.

Circular argument:  A circular argument presents evidence that is not independent of the conclusion.  “Capital punishment should be required of all murderers because they should be executed.”  In this case the evidence is essentially the same as the conclusion, and there is no independence.

Consider the following, “Carl is telling the truth because James says he is, and James believes him because Carl told him the truth.”  The conclusion, “Carl is telling the truth,” depends on the evidence, “James says he is.”  The problem is that the evidence relies on a second premise, the conclusion of which requires Carl to be telling the truth, which is the original conclusion.  Again, the conclusion depends on itself and is a circular argument.

Begging the question:  When evidence is presented in support of a conclusion that rules out any other possibility, it is said to be begging the question.  Carl could make the claim, “all Americans believe in capital punishment.”  Wayne could present the argument that James, an American, does not support capital punishment.  Carl might claim, “Then James is clearly not an American.”  Carl has redefined “American” so that his original conclusion is true, and has committed the fallacy of begging the question.

Non Sequitur:  From the Latin, “does not follow,” the non sequitur is used to describe a premise whose evidence (while being independent from) does not support its conclusion.

Sometimes evidence does not support the conclusion because there is no relation between the two:  “Carl is telling the truth because he is a democrat.”  Being a democrat offers no relation to Carl’s honesty (despite what a republican may claim) and cannot be used to support that conclusion.

In other non sequiturs, the evidence may support the conclusion, but only secondarily or, in actuality, supports a slightly different conclusion.  “Lowering taxes would be beneficial to Americans because it would allow them to keep more of their income.”  The evidence would seem to support the conclusion (of lowering taxes); however, it makes no statement of other social concerns, which may arise as a result of lowering taxes (fewer prisons, lower wages in public schools, reduced maintenance on public roads, etc.).

Any time a sufficient condition is required for the evidence to support a conclusion, a non sequitur occurs when only a necessary condition is given.

Look for Part 2 (coming soon) in which we explore even more logical fallacies of argument.

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Sat, 19 Jun 2010 17:32:00 -0700 Jonah Hex: From Rock Creek AR to the Big Screen - arkid's posterous http://www.lordsofbrain.com/jonah-hex-from-rock-creek-ar-to-the-big-scree-1 http://www.lordsofbrain.com/jonah-hex-from-rock-creek-ar-to-the-big-scree-1

Jonah Hex: From Rock Creek AR to the Big Screen

“Hex is not a figment of a writer’s imagination as much as he is a logical extension of the average common man—slow to fight but deadly in effect.”

-Charles D. Brown (From Trail Talk, 1977)

 

As many of you may have noticed there is a new Josh Brolin film coming out Friday June 18th (this weekend) by the name of Jonah Hex. It had just occurred to me the other day how common it has become to see Brolin playing the role of a cowboy. Hell I think he was even playing a bit of a cowboy when he shot that gay senator played by Sean Penn in “Milk”. But this isn’t about Brolin’s acting chops; this is more about the character being played by Brolin. Only recently much to my chagrin I found that I had the first three original issues of Jonah Hex circa 1976-77. In all fairness these are most likely my brothers comics but I’ve kept them safe for the better portion of my life so they are partially mine too. I’d like to give a special thanks to my friend and fellow comic book enthusiast Tommy Cash for assisting me in stumbling upon these books. In all fairness I did not know at all what I had.

 

 Hex actually originated in a DC comic book series called Weird Western Tales and according to the then managing editor Joe Orlando the character went through the ringer almost being canceled a few times while also being passed around by various artists and writers before being taken over by writer Michael Fleisher and artist Garcia Lopez. The survival of Hex can be witnessed in correspondence found at the end of each issue of WWT & Jonah Hex in a section called Trail Talk which was merely Q & A’s between Orlando and cult readers of the series.

 

 

 

In Trail Talk these Hex followers discuss multiple facets of the characters while Orlando responds accordingly. Since ordinarily Hex would have appeared in Weird Western Tales number 39, comments regarding Hex’s own title comic did not begin appearing until issue three. In that issue the response is relatively good, and one reader hails issue number one as having the best story and artwork of any previous Hex narratives. Which is perhaps a reason why this original story has been for the most part rehashed for the new original first issue of Jonah Hex by Jimmy Palmiotti, Justin Gray and Luke Ross.

 

The fact that the character has experienced a cult following for the past thirty something years perhaps says something about the appeal of a partially cliché cowboy figure. Hex who carries the burden of having what seems like both emotional and physical scars is a deadly man for hire. Dawning the gray of the confederacy he is an all too familiar representation of a defeated past for most southerners. Still the gray also resembles that of truth because although Hex is most often a hired hand he still fights on the side of good when he sees injustice being done.

 

 

The first issue of Hex puts him on the trail of finding a rich man’s son who was kidnapped. The vernacular is spot on with the words being spelled incorrectly to go along with the southern hillbilly speech. It’s almost a little heavy but it’s not quite like stumbling through uncle Remus or listening to hee-haw. An amusing thing regarding this original first issue is that the majority of it takes place in Rock Creek, Arkansas. Hex finds the boy right before he is killed in a racket that pits boys fighting one another for sport. A Mexican boy inadvertently kills the Tommy, boy that Hex has been charged to find. In order to spice up the dialogue the Mexican boy is blatantly speaking that broken Mexican English. At one point before the kidnapers kill him they make sure to call the boy a dirty little greaser. I’m not really sure if they can call children names like that in comics anymore. Blood is okay nowadays but calling a Mexican a greaser is probably out of the question.

 

 

The overall violence found within this first issue did surprise me somewhat considering that it had the Comics Code Authority stamp. I think the fact that it was a genre comic with very little blood helped it sneak beneath the radar. There were no busty women found within its yellowed pages, which I think is perhaps one major improvement that the film is making. It was more than wise for them to cast Miss Eye Candy Megan Fox as the brothel babe/busty heroine/saloon girl. She’s a damn fine woman proving that you can have almost any girl to hike her skirt for you in the old West regardless of what your face looked like just as long as you were a bad ass with a six gun. Judging from the new comic series and trailers from the film it seems that the facial disfigurement appears to hold pretty true to the original comic. In the back of Jonah Hex number 3 a reader comments on the artistic preference of having the strips of flesh hanging down over the right side of his mouth and whether this could be changed. Orlando replies that that particular aspect lends itself to Hex’s grotesque and frightening appearance. It does somewhat bother me as well but I believe that it’s suppose to. That’s the point. Still if I were Jonah I would have probably taken a buck knife to that loose skin a long time ago.

 

 

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In Trail Talk one reader, Larry Lisowski of Levittown N.Y. comments on how Hex is patterned after the Clint Eastwood “Stranger” character as portrayed in the Sergio Leone spaghetti westerns. I thought that this was very interesting especially since in the newest special edition issue number one of Jonah Hex the artist Luke Ross has taken it upon himself to make Jonah look almost identical to Eastwood, at least the one side of his face that isn’t mangled. As I said earlier the first story in this issue number one almost mirrors the story in the original issue number one by Michael Fleisher written in 1976. Done by Jimmy Palmiotti and Justin Gray the writing has a much more literary almost florid quality to it which heightens the clichéd underbelly found in most western oriented tales. The artwork is very well done, but almost too well done as compared to the original gritty style drawn by Garcia Lopez; Luke Ross’ work is very polished and refined. The faces look too much like they were stolen from actual models.

 

Another reader from the original Trail Talk goes on to discuss key points in the illustration of gun fighting and it’s limitations in the still art form and how this challenge was met with excellent story telling which may at times also come off as cliché. Once again that word cliché rolls around very freely within the Western genre but that is because it’s so wrapped up in American folklore. The cliché aspect of the Western is perhaps one of the things, which both attracts and detracts interest from perspective readers. This same reader points out that the clichés are due to the finite number of plots in a western comic. I think the essence of every well-done western, whether it is a TV series like Deadwood or a comic book series like Jonah Hex, demands excellent writing. It’s the limitation of the genre, which affords the opportunity to write unique work.

 

One of my favorite things about these comics is the advertisement found within and I’m not just talking about the ads for sea monkeys. There was one Aquaman and Twinkies Cakes advertisement called “That Dirty Beach” which was freaking hilarious!

If I can’t find it online I will copy it for your reading pleasure.

 

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Initially the readers aren’t given details about how Hex becomes scarred. We know of course by now through the trailers that it was that bastard Quentin Turnbull played by John Malkovich who did the deed right after murdering his family. I personally would have liked them to leave it out of the first film and make it a part of a prequel or perhaps even have it divulged in an upcoming sequel. Assuming that this film does well enough to merit another film. The readability of the Hex series had no initial baring on how he wound up with the scars it was perhaps partially the intrigue or curiosity of how he received them that appealed to readers I think.

 

Hex is of course an illustration of how you can go on to do great and heroic things regardless of whatever scars you carry. At the same time I’m sure the movie will go on to exaggerate how little Hex seems to care unless it regards vengeance, money, or quite possibly a woman. 

 

I’m hoping that the film isn’t awful. I have high expectations for it now since I’ve read the first three original comics and it has that cool cult fan appeal going for it. Plus the first original issue partially takes place in Arkansas! What’s there not to like about it? You can’t say Megan Fox! Plus you’ve got Brolin and Malkovich. They’re both grade “A” actors not to mention Will Arnett oh and apparently Wes Bentley plays “Adelman Lusk” whoever that is. Wes Bentley is an Arkansas boy so there you go. This movie has roots in this state. Go watch it! Let me know what you think. All I know is that Megan Fox looked damn fine in that corset she was wearing and I know there’s going to be plenty of leg and garters showing or at least there had better be.

  

The filmmakers have already skittered off the path by giving Hex the power to revive the dead. That wasn’t at all part of the original character. Hex was like Batman in that he was just a normal individual with amazing abilities. He was a crack shot with the pistol and he was fast as lightning and he wasn’t afraid to play dirty if the situation required it. I know this whole thing about him reviving the dead is most likely a gimmick for plot development but I think filmmakers ultimately put off the original cult fan base when they pull shit like that. Of course I haven’t read any of the later comics in the series but I know that Hex eventually travels outside his own time period and through various dimensions later on. My first experience with the character was actually while watching a Batman Beyond episode on the cartoon network. While the episode was good the character lacked staying power. Once again I’ll reiterate that I hope the film does it justice. Jonah Hex seems to be the one American western comic book character that has seemed to survive through out the years. It will be too bad if this movie tanks causing the character to be shelved for another thirty something years.

 

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