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Syris

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 I've been tinkering with a new world I dreamed up called Syris. This is a dying world caught in the throws of elemental entropy. There's only a very small island of habitable land left, and home of the nine city-states surrounded by the terrible Crimson Sea. I felt like I needed a map so here is what I did in https://inkarnate.com/.

Spook n Punkin vol. 2

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Silverlight Dagger

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Silverlight Dagger   Weapon (dagger), common  This weapon is considered to have the silvered property.  As a bonus action, you can command the blade of this dagger to shed silvery light, creating bright light in a 20-foot radius and dim light for an additional 20 feet. Also, as a bonus action you can extinguish this light.  Even without the light effect active, the blade of the dagger always seems to glint in in whatever light is present.     

Campaign of the Lost

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I've finally been giving Obsidian Portal a try. I had made this page a couple of years ago when I started the Campaign of the Lost but never really updated it because I hadn't the extra free time then. Campaign of the Lost at Obsidian Portal I'm also using the free service, which means I'm severely limited in my uploads. So here's some art assets I'm posting here to link to there. A map of the Dust Plains region. An illustration of the Universe. A little muck monster. Sand Sleeper springing to feed. Scrapdrone, repair robot More stuff to come...

Shocker Lizard (5e)

  Shocker Lizard Small monstrosity, unaligned Armor Class 15 (dex + natural armor) Hit Points 18 (4d6 + 4) Speed 40 ft., climb 20 ft., swim 20 ft. Str  10, Dex  15 (+2), Con  13 (+1), Int  2 (-4), Wis  12 (+1), Cha  6 (-2) Skills Acrobatics +4, Stealth +4 Damage Immunities lightning Senses darkvision 60 ft. passive Perception 11 Languages - Electricity Sense. Shocker lizards automatically detect any electrical discharges within 100 feet. This includes any lightning damage dealt within the area. Shocking Synergy. Whenever a shocker lizard deals lightning damage, it deals 1 extra point of lightning damage for each other shocker lizard within 20 feet of it, to a maximum of 5 extra points of lightning damage. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. Shock. The shocker lizard shocks one creature within 5 feet of it. The target must make a DC 10 + # of shocker...

The Adventures of Spook and Punkin

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Battlefield Combat

Ever wanted to clash armies in game? It's not something I would have recommended. I usually run story-based games where the battlefield is better left in the background.  However, I have, at least once, been persuaded to move D&D into the realm of wargaming. We were about 15th level in a 3.5 campaign and events kept spiraling into war.  It became inescapable and everyone agreed we needed someway to resolve some battles.  The players needed to have a stake in it, and had to be decided in-game.  Well, that's what we all decided anyway.  There's as many ways of handling big story elements as there are big story elements. I took a couple of weeks to come up with a workable solution for moving units in combat.  My method of resolving this was to treat a unit as it were an individual character.  I'd probably come up with a different method in 5e.  I might be tempted to use swarm rules... have a swarm of cavalry, for instance. Anyway.  T...