Showing posts from September, 2017

Battlefield Combat

Ever wanted to clash armies in game? It's not something I would have recommended. I usually run story-based games where the battlefield is better left in the background.  However, I have, at least once, been persuaded to move D&D into the realm of wargaming.

We were about 15th level in a 3.5 campaign and events kept spiraling into war.  It became inescapable and everyone agreed we needed someway to resolve some battles.  The players needed to have a stake in it, and had to be decided in-game.  Well, that's what we all decided anyway.  There's as many ways of handling big story elements as there are big story elements.

I took a couple of weeks to come up with a workable solution for moving units in combat.  My method of resolving this was to treat a unit as it were an individual character.  I'd probably come up with a different method in 5e.  I might be tempted to use swarm rules... have a swarm of cavalry, for instance.

Anyway.  This is my vision of Battlefield C…


Here's one I did for a friend of mine.  He described to me a city he was designing.  It was tropical, he said, and coastal and a waterfall would cut through the center of it.  I was taken with the idea and talked to him about specific features, and this map was born.

He called the city Bruthaven.

I present Bruthaven, unencumbered with any story or backdrop.  If you like it and chose to use it, give me credit somewhere along the way and drop a comment about how it went.

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

The World of Flael

I did this map, basically, to learn Wilbur terrain generator.  I had created some islands in the now defunct Greenfish Relief Map Generator and stitched them together in From there I used all the tutorials on Wilbur I could find and did some coloring and erosion and prettied up again in

This is one of the first realistic content maps I had done, and I did it just to learn.  I liked it and I ended up giving it a name:  Flael.  It came to mind and I didn't question it as it seemed right somehow.  I ran a few one off games on it as a nice generic world.  I'd downloaded some of the short adventures Wizards of the Coast had for D&D 3.5 and ran them as a sort of a mini-campaign, and I used this map to represent overland movement from one location to another.  So apart from the name of the place, I never had created so much as a single original story for it, and no setting information exists.

I present it as a map with nothing attached to it.  If you like it…