Battlefield Combat

Ever wanted to clash armies in game? It's not something I would have recommended. I usually run story-based games where the battlefield is better left in the background.  However, I have, at least once, been persuaded to move D&D into the realm of wargaming.

We were about 15th level in a 3.5 campaign and events kept spiraling into war.  It became inescapable and everyone agreed we needed someway to resolve some battles.  The players needed to have a stake in it, and had to be decided in-game.  Well, that's what we all decided anyway.  There's as many ways of handling big story elements as there are big story elements.

I took a couple of weeks to come up with a workable solution for moving units in combat.  My method of resolving this was to treat a unit as it were an individual character.  I'd probably come up with a different method in 5e.  I might be tempted to use swarm rules... have a swarm of cavalry, for instance.

Anyway.  This is my vision of Battlefield Combat under 3.5 rules.


Popular posts from this blog

Silverlight Dagger

Campaign of the Lost

The World of Flael