Battlefield Combat
Ever wanted to clash armies in game? It's not something I would have recommended. I usually run story-based games where the battlefield is better left in the background. However, I have, at least once, been persuaded to move D&D into the realm of wargaming.
We were about 15th level in a 3.5 campaign and events kept spiraling into war. It became inescapable and everyone agreed we needed someway to resolve some battles. The players needed to have a stake in it, and had to be decided in-game. Well, that's what we all decided anyway. There's as many ways of handling big story elements as there are big story elements.
I took a couple of weeks to come up with a workable solution for moving units in combat. My method of resolving this was to treat a unit as it were an individual character. I'd probably come up with a different method in 5e. I might be tempted to use swarm rules... have a swarm of cavalry, for instance.
Anyway. This is my vision of Battlefield Combat under 3.5 rules.
We were about 15th level in a 3.5 campaign and events kept spiraling into war. It became inescapable and everyone agreed we needed someway to resolve some battles. The players needed to have a stake in it, and had to be decided in-game. Well, that's what we all decided anyway. There's as many ways of handling big story elements as there are big story elements.
I took a couple of weeks to come up with a workable solution for moving units in combat. My method of resolving this was to treat a unit as it were an individual character. I'd probably come up with a different method in 5e. I might be tempted to use swarm rules... have a swarm of cavalry, for instance.
Anyway. This is my vision of Battlefield Combat under 3.5 rules.
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