Shocker Lizard (5e)
Shocker Lizard Small monstrosity, unaligned Armor Class 15 (dex + natural armor) Hit Points 18 (4d6 + 4) Speed 40 ft., climb 20 ft., swim 20 ft. Str 10, Dex 15 (+2), Con 13 (+1), Int 2 (-4), Wis 12 (+1), Cha 6 (-2) Skills Acrobatics +4, Stealth +4 Damage Immunities lightning Senses darkvision 60 ft. passive Perception 11 Languages - Electricity Sense. Shocker lizards automatically detect any electrical discharges within 100 feet. This includes any lightning damage dealt within the area. Shocking Synergy. Whenever a shocker lizard deals lightning damage, it deals 1 extra point of lightning damage for each other shocker lizard within 20 feet of it, to a maximum of 5 extra points of lightning damage. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. Shock. The shocker lizard shocks one creature within 5 feet of it. The target must make a DC 10 + # of shocker lizards Constitution saving throw