Shocker Lizard (5e)
Shocker Lizard
Small monstrosity, unaligned
Armor Class 15 (dex + natural armor)
Hit Points 18 (4d6 + 4)
Speed 40 ft., climb 20 ft., swim 20 ft.
Str 10, Dex 15 (+2), Con 13 (+1), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)
Skills Acrobatics +4, Stealth +4
Damage Immunities lightning
Senses darkvision 60 ft. passive Perception 11
Languages -
Electricity Sense. Shocker lizards automatically detect any electrical discharges within 100 feet. This includes any lightning damage dealt within the area.
Shocking Synergy. Whenever a shocker lizard deals
lightning damage, it deals 1 extra point of lightning damage for each other
shocker lizard within 20 feet of it, to a maximum of 5 extra points of
lightning damage.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Shock. The shocker lizard shocks one creature within 5 feet of it. The target must make a DC 10 + # of shocker lizards Constitution saving throw, taking 2d8 lightning damage on a failed save, or half as much damage on a successful one. On a failed save, the creature is also stunned until the end of its next turn.
These small bluish creatures hunt in packs, though they can sometimes be found alone. They stand about a foot tall, weighing in at around 25 pounds. Shocker lizards can be very aggressive when hungry for food. They rarely bite until they have subdued an opponent with their shock ability, using their electrical powers to compensate for their small size.
Comments
Post a Comment