Shocker Lizard (5e)
    Shocker Lizard   Small monstrosity, unaligned   Armor Class  15 (dex + natural armor) Hit Points  18 (4d6 + 4)   Speed 40 ft., climb 20 ft., swim 20 ft.   Str  10, Dex  15 (+2), Con  13 (+1), Int  2 (-4), Wis  12 (+1), Cha  6 (-2)   Skills Acrobatics +4, Stealth +4   Damage Immunities lightning   Senses darkvision 60 ft. passive Perception 11   Languages -     Electricity Sense.  Shocker lizards automatically detect any electrical discharges within 100 feet. This includes any lightning damage dealt within the area.   Shocking Synergy. Whenever a shocker lizard deals lightning damage, it deals 1 extra point of lightning damage for each other shocker lizard within 20 feet of it, to a maximum of 5 extra points of lightning damage.     Actions   Bite. Melee Weapon Attack:  +4 to hit, reach 5 ft., one target. Hit:  4 (1d4+2) piercing damage.   Shock.  The shocker lizard shocks one creature within 5 feet of it. The target must make a DC 10 + # of shocker...